Hand-drawn character sketch — hooded figure mid-stride with ink crosshatching
Ink-wash environment concept — misty forest platform layout
Pixel art animation cel — glowing artifact on dark background
Game world thumbnail — isometric ink-drawn dungeon map
Sketchbook spread — creature design notes with margin annotations
Concept art panel — hand-drawn town at twilight with warm lantern glow
West Brooklyn, NY — Est. 2021

INKWELL

Every frame hand-drawn. Every mechanic hand-coded.
Games that breathe.

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Hand-Drawn WorldsPixel-Perfect CraftSolo Developeritch.io ReleasesInk & ImaginationEarly Access KeysHand-Drawn WorldsPixel-Perfect CraftSolo Developeritch.io ReleasesInk & ImaginationEarly Access Keys
The Archive

Games Shipped

6 games. 80,000+ plays. Every one drawn by hand.

Ashen Vale game screenshot — ink-drawn forest platformer with atmospheric lighting
Released
2024
Ink-drawn platformer

ASHEN VALE

A hand-drawn world where every shadow has a name. 4 hours of silent storytelling.

PlatformerAtmosphericSolo
18,400 plays
The Cartograph game screenshot — hand-drawn map puzzle mechanics
Released
2023
Puzzle exploration

THE CARTOGRAPH

You draw the map. The world follows. 72-hour jam entry that refused to stay small.

PuzzleExplorationJam
9,200 plays
Moth & Lantern concept art — ink-drawn night scene with glowing lantern
Upcoming
2026
Coming 2026

MOTH & LANTERN

The one I've been building toward. Ink physics, living world, early access keys for the first 500.

RPGInk PhysicsEarly Access
412 on waitlist
Ember Shelf game screenshot — cozy ink-drawn library interior
Released
2022
Narrative vignette

EMBER SHELF

Ten minutes. One room. A library that remembers everyone who ever borrowed a book.

NarrativeVignetteFree
31,000 plays
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From the Studio

Dev Log

Moth & LanternFeb 24, 2026

The ink physics finally click

Spent three weeks fighting the fluid sim. Today it just... worked. The way ink spreads when a character lands — it's not realistic, it's *right*. There's a difference.

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ProcessFeb 18, 2026

Why I still draw on paper first

Every mechanic starts as a thumbnail sketch. The pixel grid comes second. Something about the resistance of paper forces decisions. The screen lets you undo too easily.

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Moth & LanternFeb 11, 2026

Level 4 is almost too quiet

The Undermoss has no music track. Just ambient drip, distant wind, and the sound of your own footsteps on wet stone. Playtesting says it's either the best level or the loneliest. Maybe both.

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MilestoneJan 30, 2026

400 waitlist signups

Didn't expect that. 100 keys left before the first batch closes. If you're reading this and you haven't signed up — the link is below. I won't mention it again.

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412 / 500
Early access keys go to the first 500. 88 spots remain.